Google Drive is a personal storage solution, not a CDN. When many players access the same image, Google temporarily blocks it. For FiveM you need something more robust.
Google Drive works for sharing documents between people. It was not designed to serve assets to hundreds of simultaneous players.
When many players access the same image, Google Drive activates a 'too many requests' restriction and temporarily blocks access. Players see broken images until the limit resets.
Google Drive URLs redirect through a preview page before reaching the file. Many FiveM scripts can't handle these redirects and fail to load the image.
A Drive file can go from 'public' to 'restricted' if Google detects unusual activity or if the owner changes settings. Your image can become inaccessible without warning.
You can't upload files to Google Drive from a FiveM script easily. It requires OAuth2, which is complex to implement in Lua and game servers.
| Feature | Google Drive | fivehub.pro |
|---|---|---|
| Direct image URLs (no redirects) | ||
| No traffic limits per file | ||
| Stable long-term URLs | ||
| Organization designed for assets | ||
| API for uploading from FiveM | ||
| Native Lua SDK | ||
| Free plan with real storage (20 GB) | ||
| Dedicated service for game developers |
Google Drive is ideal for documents and collaboration. For FiveM assets that need to always be available, use a tool built for that.
Every asset has a direct file URL with no redirects or intermediate steps. FiveM scripts receive it and load the image immediately.
No request or download limits per file. A hundred players can request the same image at the same time without anyone seeing an error.
Upload assets directly from your FiveM scripts with the Lua SDK. No OAuth2 or complex setup needed — just your API Key.
The Free plan includes 20 GB of storage, API Key, SDK and permanent URLs. No credit card or traffic quotas.
Start with 20 GB free. Direct URLs, no blocks, no redirects. Built for FiveM developers.